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Archboard Also known as Bridgeboard. For this game, a piece of board is required with 7 or 9 arches cut in it. The central arch is numbered 0 and the other arches increase in value to the outside of the board, i.e. 3, 2, 1, 0, 1, 2, 3. One player is made bridge keeper, the others shoot marbles at the arches from a distance of 4' to 5' (1 .5m). Those that fail to pass through an arch are taken by the bridge keeper. For every successful shot the bridge keeper must pay the shooter the corresponding number of marbles, the same size as the one shot, to the number written above the arch through which his marble passed. A marble passing through the center arch marked 0 is returned to the shooter with no reward. Every player should take his turn at keeping the bridge. |
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Conqueror The first player throws forward a marble to whatever distance he chooses. He will generally choose the distance at which he personally shoots with the greatest accuracy. The next player then shoots at this marble. If he hits it he captures it and it becomes his property. He then throws out a new marble to restart the game. If he misses it however, his marble remains in the field. A third player then shoots at either Marble capturing whatever he hits, but leaving his marble in the field if he misses. If a marble is shot with force and bounces off several marbles in the field, then all those hit are captured. |
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Bounce About This game, for two to four players, is played by throwing marbles and not shooting them. Medium sized marbles are best suited for the game and are called 'BOUNCERS'. The first player throws his bouncer forward about 5' (1.5m).The second player throws his to try and hit it. The third player throws to try and hit either one on the ground and so on. If a bouncer is hit the owner must pay the successful thrower one marble. Bouncers are generally not forfeited. |
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Bounce Eye A circle, 1' (30cm) in diameter, is marked on the ground. Each player puts one marble in a pool in the center of the circle. The players take it in turns to stand over the circle and drop a marble from eye level into the pool of marbles. Any marbles knocked out of the ring become the property of the player. If a player fails to capture any marbles with a drop, that marble he has dropped remains in the pool. The game continues until the pool is dry. |